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Best Friends [Objects]

Best Friends
Is post social media friendship an emotional investment of diminishing returns? It really depends who you ask. Midwest-based designer Colin Pinegar's recent BFA project Best Friends definitely calls the authenticity of ubiquitous connectivity into question, or at least adds some ...

An Interview with Bowyer [Theory, iPad, Interview]

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Bowyer is a new company by Vadik Marmeladov, Sergey Filippov, a man known as "The Client", and Ilya Kolganov. In this interview we talk through their first collaborations, philosophy, process, commercial projects, and future plans. "Craftmanship is attention to details. Luxury is ...

MotionPhone [iPad]

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First app post-Biophilia: MotionPhone by Scott Snibbe Studio is a network-enabled interactive app for communicating with animated colors, shapes, and movement. This application was Scott's first work of interactive art, created more than twenty years ago and now released in a ...

pocode [c++]

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pocode is a new open-source C++ library designed by Potion for the production of interactive media across multiple platforms. The frameworks provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual ...

Mini-Composer [iPad, iPhone, Sound]

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Karl Bartos (electronic musician, ex-Kraftwerk, co-composer of songs like The Robots, The Model, Computer World,...) and Masayuki Akamatsu (media artist and author of various iPhone apps) created a 16 step music sequencer now available for free on the AppStore. Created ...

Designing Programs [Theory]

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(This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012) - Edited by Casey Reas and Chandler McWilliams - Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example ...

It’s You, All the Universe is Full of the Lives… [Unity, openFrameworks]

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'It’s You' and 'All the Universe is Full of the Lives of Perfect Creatures' are two most recent projects by Karolina Sobecka, previously a Creative Director at The Ebeling Group’s motion graphic studio Convert, now one of the founding members of Flighphase. Two ...

Interactive Wall at UD [openFrameworks, Kinect]

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Few months ago Flightphase were brought to this project by HUSH Studios as an Art and Technology Director to create, in collaboration with HUSH and 160over90, the image-based responsive environment at the University of Dayton. The 36-foot wall at the ...

Soundmachines [Arduino, Processing, Objects]

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The Product, a Berlin-based design studio with a focus on objects, space and interaction, was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA ...

Still Life [Unity, C, Objects]

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Still Life by Scott Garner is an interactive wall piece that takes traditional still life painting and ads a motion-sensitive frame on a rotating mount. Years ago I had the idea of a still life painting that wasn’t so still, but ...
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